1. Time-to-Adoption Horizon: One Year or Less (mobile devices and electronic books).
2. Time-to-Adoption Horizon: Two to Three Years (augmented reality and game-based learning).
3. Time-to-Adoption Horizon: Four to Five Years (gesture-based computing and learning analytics) (p.5)
While exploring these trends in Educational Technology, I reflected on my own recent teaching - "teaching while electronic devices "off". Following the general policy, our syllabi officially stated: "All electronic devices should be turned off and kept in backpacks". The idea behind that rule was to keep students away from distructions and focusing on learning.